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Added: Nov 30, 2011

From: MrArrmageddon

Duration: 14:55

Console Command ~ Useful Commands *New for this video. getpos x,y,z - to obtain an objects current position. setpos x,y,z "Value" - to change an objects current position. Example getpos x will tell you the current selected objects x position. setpos z 25 will change the current selected objects z position to the value you input. In this case 25. getangle x,y,z setangle x,y,z "value" - (can also be used for angles.) Disable - Remove selected object from game. Enable - Places selected object back into game. (Less needed due to my preferred quick save/load style) markfordelete - Will delete protected objects from game once you enter an other Cell and then return. (Protected items cannot be removed via Disable. Cell refers to game area.) Player.placeatme "ObjectID" 1 use 1 for most household objects... items like weapon/potions or other NPCS/Enemies can also be spawned in those cases it's safer and alright to spawn more then one. help "search name" 0 This will bring up a list of anything matching the search name. You could use bed to look for beds. Or character names to look for given NPCs etc. (The 0 refers to the type of search. 0=All. You could also use 1-4 for other types of searches.) I will quickly note that each object generally has two types of IDs... One that can only be found by using the Help command and that's generally the important ID. The ID that shows up when you click on an object in the Command Console is also important but it is a different ID. They both have there own purpose and use. But for placing objects you need to find the real ID, as I call it? Example.... help bed 0 ------------------------------------------- Here is one last command that is mentioned in the video but not explained. setscale "value" most objects have a default scale of 1. so Setscale 2, will often double the size of the object. example... setscale 1.25 to increase objects size by about 25% It's also nice to know that if you cannot get a weapon or equipment to change size for decoration purposes like my Giants Knife. You can place it in a weapon rack etc. Then make the changes. But when you equip the weapon it will be it's default size, until you drop it again or place back on a rack. Here is a list of Object IDs. player.placeatme 000D5501 1 for enchanting table. player.placeatme 000D54FF 1 for alchemy table. player.placeatme 000727A1 1 for tanning rack. player.placeatme 000D932F 1 for workbench. player.placeatme 0001A2AD 1 for anvil. player.placeatme 0006E9C2 1 for grindstone. player.placeatme 0009C6CE 1 for smelting oven. player.placeatme 000c0305 1 for suspicious Cabinet player.placeatme 000c0306 1 for false back panel player.placeatme 000cc526 1 for sliding door For the Carpet I used as a wall hanging etc... The code should be b9675. Or it might be b958d, they look similar and I cannot check right now. More to come... If I find interesting or useful ID's I will update list. Very Helpful Link! - Thanks to Shawkab! http://www.thenexusforums.com/index.php?/topic/477049-renovate-your-house-with-console/page__p__3908361__hl__%2Bcommand+%2Bconsole__fromsearch__1#entry3908361 Gamefaqs and or other online sites may contain full object ID lists and other useful information as well. ---------------------------------------------------------------------- Special Thanks to Blowseph on Gamefaqs forums for posting a video similar to this and providing helpful information on the forum. ---------------------------------------------------------------------- I should also mention that I plan on doing a lot more work in the Manor. I want to add some dressers, chests, lighting, perhaps a couple display cases. Hopefully a larger display case to hold the Giants Knife.

Channel: Games


Rating: 4.909091' max='5' min='1' numRaters='44' rel='http://schemas.google.com/g/2005#overall ( ratings)    Views: 7641    Comments: 86

bradenf Says:

Jan 31, 2012 - "Sometimes you have to leave before you come back." Profound! Thanks for the tutorial! The leaving and coming back actually was what I was missing when my containers stopped working as soon as I moved them.

TheHandsomeRockLee Says:

Feb 6, 2012 - It works fine on regular items but when i try it on thrones they just disappear, is there something in particular I'm supposed to do?

ThraxFanGirlNumber1 Says:

Feb 7, 2012 - i cant find the code for the shelves that are in Herjim, do you have any idea about those? and i don't mean book shelves or anything, just shelves that you can place stuff on?

MrArrmageddon Says:

Feb 8, 2012 - The creation kit is out now. I don't know the codes that your looking for personally you could find them if you searched online most likely asking here is a great first step. But I highly suggestion that you and anyone else downloaded the mod kit and slowly learn it. Like I am kind of doing now but I will admit this is going to be a pain in the ass for me to learn.

MrArrmageddon Says:

Feb 8, 2012 - This is a message from me Mr.arrmageddon addressed to anyone that could help me with the basics of the Skyrim CK. I have a few questions and any tips or information would be great. 1. Is it possible to make changes just within one game/save? 2. How do I edit the overall main game (If I wanted to make the changes to the Manor the default layout!) So I could make a new game and bingo it's done? Where do I go to start this? Is there anything very important to know? Questions continued...

MrArrmageddon Says:

Feb 8, 2012 - 3. Is there a quick way to grab the changes I made in game in theses videos I have posted and make them the default without having to create it all in game all over again? Now I know the solitude manor can be upgraded and it's going to annoying for me to learn how to change the manor and make it so the upgrades don't mess it up? Some of the areas I change are added or altered via the in game paid upgrades. What should I try and do if I were to make my changes default?

patricio4667 Says:

Feb 13, 2012 - Thanks so much for the tutorial! One important question though; are spawned containers made "safe" by being IN an owned home?

MrArrmageddon Says:

Feb 13, 2012 - To tell you the truth I have no idea how that works. At all? How to make a none safe storage object safe or how to know or tell if it's safe by default or if it's location matters at all? None of my items have reset or deleted yet however I hear there can be a long re-spawn time. Can anyone else help? Even I need to know.

patricio4667 Says:

Feb 14, 2012 - @MrArrmageddon Ya i have no idea either, I read that some containers have up to 30 day respawn timers and such. So i guess ill just have to test it out. ALSO: You know how you were using rugs as wall pieces? Well i found the actual wall pieces... These are all static meshes WITH collision. Just do a Ctrl+F search for SMDAFloCon01 There are about 20 meshes following this one. Well youtube wont let me post a hyperlink so shoot me an email. PChatterson @ hotmail.com

ThraxFanGirlNumber1 Says:

Feb 14, 2012 - wait... mod kit, was it released by Bethesda? well its good they have open modding. by the way have any idea about the codes for normal cooking spits? without the meat or skeevers on them? im not sure how to look it up, so i have no clue

minibirchey123 Says:

Mar 14, 2012 - how did you get the throat of the world robes they look cool

MrArrmageddon Says:

Mar 14, 2012 - They are just grey beard robes renamed with an enchantment mod to give 3 enchantments. You need a mod to have and equip grey beard robes. You can find the mod at nexus skyrim mods.

minibirchey123 Says:

Mar 17, 2012 - whats the mod called

Gixin1083 Says:

Apr 10, 2012 - there is no mod. he is using the console. (PC only)

Gixin1083 Says:

Apr 10, 2012 - Thanks for making a video on all this. I made a false cabinet, but instead of another room, I made a wall behind it :D (But there is a safe in the wall)

MrArrmageddon Says:

Apr 11, 2012 - Thats pretty cool!

dendonflo Says:

May 6, 2012 - Raaah, when I move an enchantment table, the table moves but her hitbox doesn't, so i always need to go to another part of my house to enchant something by pressing E on the air and when I use it, my player is teleported to the table, anyway I could fix that ?

MrArrmageddon Says:

May 7, 2012 - For me when I leave though a loading point into an other area of the game the Hitbox fixes itself. Then again I have never directly tested this with an Enchantment Table it's the only station that I did not move or change in my home.

dendonflo Says:

May 7, 2012 - Woops, it works. I haven't leaved my home because I was doing soooo much modifications :p

coliboi54 Says:

May 12, 2012 - WE CAN MOD ON XBOX NOW!

MrArrmageddon Says:

May 12, 2012 - Well I know there has been a way to mod on the xbox for a little while now but it's not an official means thus it lacks in both terms of support and common knowledge. Was there some official release like an open workshop update or something? I think I would have heard about it? if so then thats great. If not then modding for the 360 is very limited and much more difficult.

famousistheway2go Says:

May 16, 2012 - How do you set things down Without them Being all awkward and stuck in the ground?

wazer95 Says:

May 25, 2012 - whats the name of the chest u used for your ingredients?

MrArrmageddon Says:

May 25, 2012 - I forget, but I remember having to scale it down to size.

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